Noah Drews
Tournamental
Project Goal
Create a tile based puzzle game
Project Details
The mechanism requires two objects. The first object is a turret that spawns a projectile in the space in front of it when the player enters the playable area and spawns another with each subsequent player action provided there is not currently a projectile in the space in front of the turret. The second object is a spherical projectile. This projectile will travel in a straight line by one tile in the direction the spawner is facing every time the player performs an action until its movement limit is reached. If a projectile attempts to enter a space that cannot be entered (Box, Wall, Pit, etc.) the projectile will be destroyed, allowing the player to move past safely.
Creation Year
2024
GENRE
Puzzle
PLATFORM
PC




Production

I started on a lot of the core functionality of my mechanic and worked on the required teleport assignment for the setup of the project. To begin I created the base blueprints for the turret and projectile by creating children of the Tile and Entity base blueprints. After making those blueprints I focused mainly on the projectile and created some placeholder static meshes as well as created the main movement code for the projectile moving through the level.
There isn't really anything impeding me at this point besides time/scope. There are a lot of things that I want to try that I think would be fun or interesting to try but with the time remaining I have to focus on the things that are required first and add the extra finesse later.
