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Noah Drews

Software Engineer | Gameplay, Systems & Simulation

Software engineer specializing in gameplay systems, simulations, and modular development using C++, C#, Unreal Engine, and Unity. My work combines technical architecture, data-driven design, testing, and cross-functional leadership to build reliable interactive systems.

Featured Projects

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Primary Systems Engineer

A winning project made in 24 hours for the Full Sail HoF Game Jam focused on surrealism and perspective based puzzles.

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UI/Systems Designer | Gameplay Programmer

Implemented player movement, UI, and gameplay systems for a fast-paced third-person platformer focused on speed and flow.

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Starship Rescue

Systems and Level Designer

Developed modular interaction, physics, and level systems for a third-person exploration experience in Unreal Engine.

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Air-Hock-E

Gameplay Programmer 

Programmed two-player controls, puck physics, scoring, and match-state systems in Unreal Engine 5.

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Gameplay/Systems Designer

A development project made for practicing agile development and using communication tools to mimic a full studio environment.

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Highway Robbery

Systems Designer

A board game created to showcase system design and balancing skills.

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Level Designer

A full pipeline project developed from pre-alpha all the way to a finished build made in UE5

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