top of page

Noah Drews

 GAME DESIGNER

I am a game designer operating out of Orlando and specialize in systems design. I focus on physics based systems design. I utilize both creativity and data based approaches in my design to develop a grounded and enjoyable product.

Full Projects

Screenshot 2025-03-17 235147.png

Primary Systems Designer

A winning project made in 24 hours for the Full Sail HoF Game Jam focused on surrealism and perspective based puzzles.

Screenshot 2025-03-04 125301.png

UI/Systems Designer

A third person platformer game that has a core focus on speed and flow to create a fast-paced and engaging user experience.

Screenshot 2024-10-26 115241.png

Starship Rescue

Systems and Level Designer

A third person exploration game set in an abandoned spaceship

Screenshot 2025-03-17 233736.png

Air-Hock-E

Systems Designer

A two player head-to-head air hockey game designed in UE5

Screenshot 2024-06-24 131631.png

Gameplay/Systems Designer

A development project made for practicing agile development and using communication tools to mimic a full studio environment.

SYD_GameBoard_edited.jpg

Highway Robbery

Systems Designer

A board game created to showcase system design and balancing skills.

Screenshot 2024-05-29 185655.png

Level Designer

A full pipeline project developed from pre-alpha all the way to a finished build made for DES2.

© 2035 BY KIM TATE. Powered and secured by Wix

Shock Jock

Systems Designer

A third person platformer game that has a core focus on speed and flow to create a fast-paced and engaging user experience.

bottom of page