Noah Drews
Full Projects

Primary Systems Designer
A winning project made in 24 hours for the Full Sail HoF Game Jam focused on surrealism and perspective based puzzles.

UI/Systems Designer
A third person platformer game that has a core focus on speed and flow to create a fast-paced and engaging user experience.


Air-Hock-E
Systems Designer
A two player head-to-head air hockey game designed in UE5

Gameplay/Systems Designer
A development project made for practicing agile development and using communication tools to mimic a full studio environment.

Highway Robbery
Systems Designer
A board game created to showcase system design and balancing skills.

Level Designer
A full pipeline project developed from pre-alpha all the way to a finished build made for DES2.
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Shock Jock
Systems Designer
A third person platformer game that has a core focus on speed and flow to create a fast-paced and engaging user experience.