Noah Drews
Noah Drews
Software Engineer | Gameplay, Systems & Simulation
Software engineer specializing in gameplay systems, simulations, and modular development using C++, C#, Unreal Engine, and Unity. My work combines technical architecture, data-driven design, testing, and cross-functional leadership to build reliable interactive systems.
Featured Projects

Primary Systems Engineer
A winning project made in 24 hours for the Full Sail HoF Game Jam focused on surrealism and perspective based puzzles.

UI/Systems Designer | Gameplay Programmer
Implemented player movement, UI, and gameplay systems for a fast-paced third-person platformer focused on speed and flow.


Air-Hock-E
Gameplay Programmer
Programmed two-player controls, puck physics, scoring, and match-state systems in Unreal Engine 5.

Gameplay/Systems Designer
A development project made for practicing agile development and using communication tools to mimic a full studio environment.

Highway Robbery
Systems Designer
A board game created to showcase system design and balancing skills.

Level Designer
A full pipeline project developed from pre-alpha all the way to a finished build made in UE5
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